Viper Laws

 

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Viper Laws for the Gathering,

The Viper faction does not support the creation of Unliving.

4 main laws
Don't get caught
Viper doesn’t do Viper
Don't take the piss
Unless it's funny


Sub Laws
Group leaders of groups that have come to the Gathering, regardless of their faction will be responsible for the actions of their groups. If they say that it is faction or guild business then it is the faction or guild command that are held responsible.

If someone commits a crime in the name of or under the influence of an ancestor, then the faith of that ancestor will be held responsible.

The reckless use of ritual circles is an offence.

All elves must be licensed.

Peasants count as sentient creatures with regards the crime of murder but are considered property for all other legal purposes.

Teutonian Citizens have right of way over Peasants.

Don't kill Scribbler


Minor Laws
Fines will be imposed for interfering with minor Viper laws. This includes but is not limited to :
Littering
Loitering within tent
Ignorance
Using the phrase  "Do you know who I am?"


Legal Definitions
A peasant is anyone who is not a Teutonian Citizen.
The word of the Teutonic Knights is Law.
Trials are illegal – The Teutonic Knights, assisted by the Militia Guild will pass judgement and appropriate sentence for each crime based on its merits.
Repeat offences may incur harsh penalties

Possible punishments may include but are not limited to :
Fines
Community service
Service in the Viper 2nd Fleet
Deportation
Loss of up to 3 limbs
Execution
Loss of Teutonian Citizenship

Fines will be at a base charge of 1 copper, increased for repeat offenders or severity of crime.


Special Addendum - Mordred Device Emergency Measures

Any gathering of more than 3 Incantors is considered a danger to the Elder Races and may be dispersed.
The inappropriate use of Incanting Magic is considered a crime.


There is no smallprint